The speed of a MOD music.
BASS_ChannelSetAttribute( HMUSIC handle, BASS_ATTRIB_MUSIC_SPEED, float speed );
handle | The MOD music handle. |
speed | The speed... 0 (min) to 255 (max). This will be rounded down to a whole number. |
The "speed" is the number of ticks per row. Setting it to 0, stops and ends the music. Note that by changing this attribute, you are changing the playback length.
During playback, the effect of changes to this attribute are not heard instantaneously, due to buffering. This latency can be reduced via the BASS_ATTRIB_BUFFER attribute.