The amplification level of a MOD music.
BASS_ChannelSetAttribute( HMUSIC handle, BASS_ATTRIB_MUSIC_AMPLIFY, float amp );
handle | The MOD music handle. |
amp | Amplification level... 0 (min) to 100 (max). This will be rounded down to a whole number. |
You can check the current level of a MOD music at any time by using BASS_ChannelGetLevel. By doing so, you can decide if a MOD music's amplification level needs adjusting.
The default amplification level is 50.
During playback, the effect of changes to this attribute are not heard instantaneously, due to buffering. This latency can be reduced via the BASS_ATTRIB_BUFFER attribute.